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Simple dice roller app: Using random number generator functions, including images in your project, displaying images on the screen and changing the displayed image programmatically. The compass app: Accessing the magnetic field sensor, setting required permissions, extracting the direction angle and animating a compass figure.

Show my location app: Creating a map project, setting required permissions, accessing GPS device and showing real time location on the map. This book includes figures and code snippets that are used to explain app development concepts clearly. Full resolution colour figures and project files can be viewed and downloaded from the the book's website: www. Along the way, you'll get a solid foundation in Android development concepts so you can make informed decisions about how to apply them in your own codebase.

Learn how to implement a real-world Android appWhen developing a professional Android app, there are hundreds of options for libraries and possible architectures. Finding documentation is easy, but you might end up with an app structure that isn't ideal for your project. Real-World Android by Tutorials helps you implement a real-world app from scratch, addressing critical problems like finding the right architecture, making the UI responsive and appealing and implementing efficient animations.

Who this book is forThis book is for intermediate Android developers who already know the basics of the Android platform and the Kotlin language, and who are looking to build modern and professional apps using the most important libraries. If you want to create a reactive and good-looking UI and are determined not to ignore important aspects like security, this book will help. Topics covered in Real-World Android by TutorialsBy reading this book, you'll learn about the following topics:Choosing the right architecture: Pick the right app architecture to achieve a good separation between domain and data layers, making your app easy to build and maintain.

Building features: Learn how to structure your code to make it more testable. Modularization: Split your code into different modules, improving the build time and reusability of your code. Animations: Use the new Motion Editor to implement animations that make your app's UI more appealing. Custom Views: Go beyond the basics by creating a View that's specific to your app's needs. Security: Protect your app's data and code. Tooling: Mastering the right tool is a fundamental skill when creating a professional app.

Learn how to use the tools to analyze your code and fix some tricky bugs. After reading this book, you'll be prepared to implement your own, professional Android app. However, because this technology is based on Java, you should first obtain a solid grasp of the Java language and its foundational APIs to improve your chances of succeeding as an Android app developer. After all, you will be busy learning the architecture of an Android app, the various Android-specific APIs, and Android-specific tools.

If you do not already know Java fundamentals, you will probably end up with a massive headache from also having to quickly cram those fundamentals into your knowledge base. A second appendix provides a significant game-oriented Java application, which you can convert into an Android app. Once you complete this book, you should be ready to dive into beginning Android app development. Maybe, start that journey with Apress' Beginning Android.

Drawing on over a half-century of experience in software environments of every imaginable type, Martin tells you what choices to make and why they are critical to your success.

This book covers the basics of the Processing language, allowing users to effectively program interactive graphics in 2D and 3D. It also details the application of these techniques to different types of Android devices smartphones, tablets, wearables and smartwatches.

Processing for Android walks you through the steps of taking an initial idea to a final app. An advantage of Processing for Android over more complex programming environments is the ability for users to focus on the interactions and visual output of their code rather than in the implementation details of the Android platform.

This book goes through a comprehensive series of hand-on projects, ranging from simple sketches to more complex projects involving sensors and integration with larger apps. It also covers important aspects such as exporting your Processing projects as signed apps are ready to upload to the Google Play store and be share with the world! What You'll Learn Write apps and live wallpapers for smartphones and tablets Design and implement interactive watch faces Create Virtual Reality experiences for Cardboard devices Integrate Processing sketches into larger apps and Android Studio Export projects as completed apps ready to distribute through Google Play Store Who This Book Is For Artists, designers, students, researchers, and hobbyists who are not necessarily Android experts, but are looking to write mobile apps that make creative use of interactive graphics, sensor data, and virtual reality.

Based on Big Nerd Ranch's popular Android Bootcamp course, this guide will lead you through the wilderness using hands-on example apps combined with clear explanations of key concepts and APIs. This book focuses on practical techniques for developing apps compatible with Android 4. Write and run code every step of the way, creating apps that integrate with other Android apps, download and display pictures from the web, play sounds, and more.

Each chapter and app has been designed and tested to provide the knowledge and experience you need to get started in Android development. Big Nerd Ranch specializes in developing and designing innovative applications for clients around the world. Our experts teach others through our books, bootcamps, and onsite training. The Android team is constantly improving and updating Android Studio and other tools. As a result, some of the instructions we provide in the book are no longer correct.

The difficulty level grows steadily with the introduction of key Java topics such as loops, methods, and OOP. With Android 5 Programming by Example , design and customize GUI using material design to create attractive and intuitive layouts easily.

This is an example-based guide to learn and develop applications for Android 5. Through well-designed app samples, code samples and case studies, the book teaches Android application development based on the Intel platform—including for smartphones, tablets and embedded devices—covering performance tuning, debugging, and optimization.

GUI Design for Android Apps is the perfect—and concise—introduction for mobile app developers and designers. This ApressOpen book is a one-stop reference guide to mindful programming and the unique challenges and opportunities that arise from x86 architectures.

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